Saturday 24 September 2016

Preliminary Task - Why we Chose Crime and Horror as Our Genres

We chose crime and horror as our genres for our film because we thought we could base a good story line around a crime investigation while making it suspense and extra ordinary as a horror. We had thought of many good ideas that would work well with this genre like music and sound effects, the plot and the mixed emotions it could impact on the audience.

Friday 23 September 2016

Preliminary Task - Script

Key:

Screen Directions (red)

Dialogue (blue)
Bold writing – Shots.


First Shot
·         Camera is on the outside of the room using a tracking shot with them walking to the room and opening the door with the policeman holding the suspects hands.
·         Prisoner has hands behind back, while being escorted in.
·         No dialogue -  fast walking into the interrogation room.


Second Shot
·         The camera is inside the room (bearing in mind the 180-degree rule) facing them walking in and sitting the suspect down.
·         No dialogue – firmly seats the suspect down on the chair.


Third Shot
·         The camera then presents a medium shot on the detective as the suspect is being seated.
·         No dialogue - Detective is looking at the suspect, contemplating what he is about to say.
Fourth Shot

·         Medium shot on suspect with her head held down and hair over her face.
·         No dialogue – Suspect looks ashamed.


Fifth Shot
·         Medium shot on detective (shot reverse shot)
·         No dialogue – Detective turns on the microphone.


Sixth Shot
·         This is the reverse of the ‘shot reverse shot’ showing the suspects same body language as above.
Detective: So Miss Foorbs, (Audio overlaps onto reverse shot/seventh shot)


Seventh Shot
·         Another medium shot on the detective (last shot of the ‘shot reverse shot’)
Detective: you know why you’re here. – Places hands on the table and sits upright.


Eighth Shot
·         Long shot displaying the whole interrogation room from the POV of an over the shoulder shot.
·         No dialogue – Mysterious person overlooking the action.


Ninth Shot
·         Birds eye view above the action between the two characters.
Detective: TELL ME WHY YOU’RE HERE! – Shouting towards suspect while standing up and slamming hands rapidly onto the table. (Suspect looks up at detective)


Tenth Shot
·         Long shot showing the action and policeman behind the suspect.
·         No dialogue – Suspect shakes her head with a worried expression on her face.


Eleventh Shot
·         Close up on suspects face. (again)
·         No dialogue – suspect nods.

Twelfth Shot
·         Extreme close up on suspect.
·         No dialogue – Suspect continues to nod.


Thirteenth Shot
·         Long shot displaying the whole room watching the action while the lights flicker.
·         No dialogue – Detective slowly sits down and reaches for his pocket, while the suspect looks around in confusion to the lights flickering.


Fourteenth Shot
·         Extreme close up on the gun he is about to pull out of his pocket.
·         No dialogue - (Not visible for audience that it is a gun, just yet).


Fifteenth Shot
·         Long shot of the action.
Detective: TALK! (He’s angry) – as he slowly takes gun out of the pocket.


Sixteenth Shot
·         Extreme close up on his hand
·         No dialogue – Slowly pulling out gun and making it visible to the audience.


Seventeenth Shot
·         Long shot again of the action
Detective: Talk.


Eighteenth Shot
·         Extreme close up of his hand on the trigger of the gun.
·         No dialogue – Hand under the table as he slowly moves his hand and gun closer to his leg.


Nineteenth Shot
·         Long shot of the action, then the lights go out (Light switch sound – Non-Diegetic), and a gunshot noise is made. (Non-Diegetic)
·         A tumbling noise of a body falling to the ground is heard. (Diegetic)
·         No dialogue – Detective sits back into seat and suspect looks around confused at the flickering lights.


Twentieth Shot
·         Camera is still in same position as last shot then lights come back on after about 5 seconds. In the long shot, you can see the polices body is not there but the character’s stare at the floor in shock showing he has fallen.
Suspect: Gasps.
Detective: What have you done!?


Twenty First Shot
·         Birds eye view showing the policeman on the ground.
·         No dialogue – Policeman acts dead.


Twenty Second Shot
·         Close up displaying the corrupt ‘detectives’ face with a slight grin on it. (Eye line Match from previous shot)
·         No dialogue – He slightly giggles.


Twenty Third Shot
·         Detective blames death on the suspect, and uses a panning shot to show the detective aggressively dragging the suspect out the room.
Detective: You did this!
Suspect: No, no I didn’t
Detective: Come with me.


Twenty Fourth Shot
·         The camera is then the other side of the door showing the suspect being escorted out into the corridor, with completion of the panning shot forming into a tracking shot.
Detective: Go! He angrily escorts her out and takes out his gun.


Twenty Fifth Shot
·         An extreme close up is used for the detective implanting the gun into the suspects pocket.
·         No dialogue – Music slowly fades in to no sound in the background. (Non-diegetic)


Twenty Sixth Shot
·         A long shot is used to then show the suspect being pushed into the corridor with her hands behind her back and the gun in her pocket.
·         No dialogue – He starts to walk away from the suspect as she innocently stands there looking back at him.


Twenty Seventh Shot
·         A long shot is implemented again presenting the detective walking away and disappearing as the effect of a ghost.
·         ­No dialogue – He walks away mysteriously. (Music is still there)


Twenty Eighth Shot
·         Music Fades away and other police are coming in seeing the suspect with a gun. (assuming they are the criminal)
Policeman: Hey stay where you are! Suspect is shot with the sound of a gun (Non-Diegetic) and falls to the floor after 3 shots.


Twenty Ninth Shot
·         The final shot shows a silhouette of a mysterious person that was overlooking the crime and she also slowly disappears behind the camera as she walks away. This was also used in slow motion.
·         No dialogue – She walks away from the eye of the camera.
       


       By doing this task it helped me to get a clearer idea of the story line of the film opening so we knew what was going on and we knew that it would make sense. Its helped us to organise what dialogue/action would be involved within the shots so we know exactly what we are doing when it comes to filming and editing it.

Thursday 22 September 2016

Preliminary Task - Shotlist

This is our shot list for our preliminary task. It shows the order of each shot, what type of shot it is and what we will need for it.
Shot Number
Shot type
Length
Int/ext
Props
Equipment
1
Tracking shot
Medium
Int
Door,
police hat, cloak
and mask
Handheld
2
180-degree
Medium
Int
Chair
Mask
Handheld
3
Medium Shot
Medium
Int
Same as above and microphone, brief case, table, paper and another chair
Handheld
4
180 degree
Medium
Int
Same as above without mask
Handheld
5
180 degree rule with shot reverse shot
Medium
Int
Same as above
Handheld
6
Shot reverse shot
Medium
Int
Same as above
Handheld
7
Shot reverse shot
Medium
Int
Same as above
Handheld
8
Over the shoulder shot
Medium
Int
Same as above
Handheld
9
Birds eye view
Medium
Int
Same as above
Handheld
10
Long shot
Long
Int
Same as above
Tri-pod
11
Close up shot
Close
Int
Same as above
Handheld
12
Extreme close up
Extreme close
Int
Same as above
Handheld
13
Long shot
Long
Int
Same as above
Tri-pod
14
Extreme close up
Extreme close
Int
Gun and chair
Handheld
15
Long shot
Long
Int
microphone, brief case, table, paper, gun, police hat, cloak and two chairs
Tri-pod
16
Extreme close up
Extreme close
Int
Gun and chair
Handheld
17
Long shot
Long
Int
microphone, brief case, table, paper, gun, police hat, cloak and two chairs
Tri-pod
18
Extreme close up
Extreme close
Int
Gun, chair and table
Handheld
19
Long shot
Long
Int
microphone, brief case, table, paper, gun, police hat, cloak and two chairs
Tri-pod
20
Long shot
Long
Int
Same as above except police hat and cloak
Tri-pod
21
Birds eye view
Close
Int
Police hat and cloak
Handheld
22
High angle
Close
Int

Handheld
23
Panning shot
Long
Int
microphone, brief case, table, paper, and two chairs
Tri-pod
24
Panning/tracking shot
Medium
Int
Gun and door
Handheld
25
Extreme close up
Extreme close
Int
Gun
Handheld
26
Long shot
Long
Int
Gun
Handheld
27
Long/establishing shot
Long
Int

Tri-pod
28
Long/establishing shot
Long
Int
Gun
Handheld
29
Over the shoulder
Close
Int

Handheld
By creating a shot list, it has enabled me to organise what shots we are going to include and what equipment we will need in each of them.

Wednesday 21 September 2016

Preliminary Task - Storyboard

For this task I am going to create a storyboard to help me organise and plan the shots for my preliminary task.
By creating this storyboard, this helped us to get an idea of what is going to happen in the story and what shots we were going to use. It enabled us to visualise how the film is going to flow so we knew what order to put the shots in and we could see that it made sense. Also it enabled us to have something to look back on so we knew what we needed to do and didn't get lost in the process.