We chose crime and horror as our genres for our film because we thought we could base a good story line around a crime investigation while making it suspense and extra
ordinary as a horror. We had thought of many good ideas that would work well with this genre like music and sound effects, the plot and the mixed emotions it could impact on the audience.
Saturday, 24 September 2016
Friday, 23 September 2016
Preliminary Task - Script
Key:
Screen
Directions (red)
Dialogue (blue)
Bold writing – Shots.
First
Shot
·
Camera is on the outside of the room using a tracking shot with them walking to the room and opening the door
with the policeman holding the suspects hands.
·
Prisoner has hands behind back, while being escorted in.
·
No dialogue - fast walking into the
interrogation room.
Second
Shot
·
The camera is inside the room (bearing in mind the 180-degree rule) facing them walking in and sitting the suspect
down.
·
No dialogue – firmly seats the suspect down on the chair.
Third
Shot
·
The camera then presents a medium
shot on the detective as the suspect is being seated.
·
No dialogue - Detective is looking at the suspect, contemplating what he is
about to say.
Fourth
Shot
·
Medium shot on suspect with her head held down and hair over her face.
·
No dialogue – Suspect looks ashamed.
Fifth
Shot
·
Medium shot on detective (shot reverse shot)
·
No dialogue – Detective turns on the microphone.
Sixth
Shot
·
This is the reverse of the ‘shot reverse shot’ showing the suspects
same body language as above.
Detective: So Miss Foorbs, (Audio overlaps onto reverse shot/seventh
shot)
Seventh
Shot
·
Another medium shot on the detective (last shot of the ‘shot reverse
shot’)
Detective: you know why you’re here. –
Places hands on the table and sits upright.
Eighth
Shot
·
Long shot displaying the whole interrogation room from the POV of an
over the shoulder shot.
·
No dialogue – Mysterious person overlooking the action.
Ninth
Shot
·
Birds eye view above the action between the two characters.
Detective: TELL ME WHY YOU’RE HERE! –
Shouting towards suspect while standing up and slamming hands rapidly onto the
table. (Suspect looks up at detective)
Tenth
Shot
·
Long shot showing the action and policeman behind the suspect.
·
No dialogue – Suspect shakes her head with a worried expression on her
face.
Eleventh
Shot
·
Close up on suspects face. (again)
·
No dialogue – suspect nods.
Twelfth
Shot
·
Extreme close up on suspect.
·
No dialogue – Suspect continues to nod.
Thirteenth
Shot
·
Long shot displaying the whole room
watching the action while the lights flicker.
·
No dialogue – Detective slowly sits down and reaches for his pocket, while
the suspect looks around in confusion to the lights flickering.
Fourteenth
Shot
·
Extreme close up on the gun he is about to
pull out of his pocket.
·
No dialogue - (Not visible for audience
that it is a gun, just yet).
Fifteenth
Shot
·
Long shot of the action.
Detective: TALK! (He’s angry) – as he
slowly takes gun out of the pocket.
Sixteenth
Shot
·
Extreme close up on his hand
·
No dialogue – Slowly pulling out gun and making it visible to the audience.
Seventeenth
Shot
·
Long shot again of the action
Detective: Talk.
Eighteenth
Shot
·
Extreme close up of his hand on the trigger
of the gun.
·
No dialogue – Hand under the table as he slowly moves his hand and gun
closer to his leg.
Nineteenth
Shot
·
Long shot of the action, then the
lights go out (Light switch sound – Non-Diegetic),
and a gunshot noise is made. (Non-Diegetic)
·
A tumbling noise of a body falling to the ground is heard. (Diegetic)
·
No dialogue – Detective sits back into seat and suspect looks around
confused at the flickering lights.
Twentieth
Shot
·
Camera is still in same position as last shot then lights come back on
after about 5 seconds. In the long shot,
you can see the polices body is not there but the character’s stare at the
floor in shock showing he has fallen.
Suspect: Gasps.
Detective: What have you done!?
Twenty
First Shot
·
Birds eye view showing the policeman on
the ground.
·
No dialogue – Policeman acts dead.
Twenty
Second Shot
·
Close up displaying the corrupt ‘detectives’
face with a slight grin on it. (Eye line
Match from previous shot)
·
No dialogue – He slightly giggles.
Twenty
Third Shot
·
Detective blames death on the suspect, and uses a panning shot to show the detective aggressively dragging the
suspect out the room.
Detective: You did this!
Suspect: No, no I didn’t
Detective: Come with me.
Twenty
Fourth Shot
·
The camera is then the other side of the door showing the suspect being
escorted out into the corridor, with completion of the panning shot forming into a tracking
shot.
Detective: Go! He angrily escorts her
out and takes out his gun.
Twenty
Fifth Shot
·
An extreme close up is used
for the detective implanting the gun into the suspects pocket.
·
No dialogue – Music slowly fades in to no sound in the background.
(Non-diegetic)
Twenty
Sixth Shot
·
A long shot is used to then
show the suspect being pushed into the corridor with her hands behind her back
and the gun in her pocket.
·
No dialogue – He starts to walk away from the suspect as she innocently
stands there looking back at him.
Twenty
Seventh Shot
·
A long shot is implemented
again presenting the detective walking away and disappearing as the effect of a
ghost.
·
No dialogue – He walks away mysteriously. (Music is still there)
Twenty
Eighth Shot
·
Music Fades away and other police are coming in seeing the suspect with
a gun. (assuming they are the criminal)
Policeman: Hey stay where you are! Suspect
is shot with the sound of a gun (Non-Diegetic)
and falls to the floor after 3 shots.
Twenty
Ninth Shot
·
The final shot shows a silhouette of a mysterious person that was overlooking
the crime and she also slowly disappears behind the camera as she walks away.
This was also used in slow motion.
·
No dialogue – She walks away from the eye of the camera.
By doing this task it helped me to get a clearer idea of the story line of the film opening so we knew what was going on and we knew that it would make sense. Its helped us to organise what dialogue/action would be involved within the shots so we know exactly what we are doing when it comes to filming and editing it.
Thursday, 22 September 2016
Preliminary Task - Shotlist
This is our shot list for our preliminary task. It shows the order of each shot, what type of shot it is and what we will need for it.
Shot Number
|
Shot type
|
Length
|
Int/ext
|
Props
|
Equipment
|
1
|
Tracking shot
|
Medium
|
Int
|
Door,
police hat, cloak
and mask
|
Handheld
|
2
|
180-degree
|
Medium
|
Int
|
Chair
Mask
|
Handheld
|
3
|
Medium Shot
|
Medium
|
Int
|
Same as above and microphone, brief case, table, paper and
another chair
|
Handheld
|
4
|
180 degree
|
Medium
|
Int
|
Same as above without mask
|
Handheld
|
5
|
180 degree rule with shot reverse shot
|
Medium
|
Int
|
Same as above
|
Handheld
|
6
|
Shot reverse shot
|
Medium
|
Int
|
Same as above
|
Handheld
|
7
|
Shot reverse shot
|
Medium
|
Int
|
Same as above
|
Handheld
|
8
|
Over the shoulder shot
|
Medium
|
Int
|
Same as above
|
Handheld
|
9
|
Birds eye view
|
Medium
|
Int
|
Same as above
|
Handheld
|
10
|
Long shot
|
Long
|
Int
|
Same as above
|
Tri-pod
|
11
|
Close up shot
|
Close
|
Int
|
Same as above
|
Handheld
|
12
|
Extreme close up
|
Extreme close
|
Int
|
Same as above
|
Handheld
|
13
|
Long shot
|
Long
|
Int
|
Same as above
|
Tri-pod
|
14
|
Extreme close up
|
Extreme close
|
Int
|
Gun and chair
|
Handheld
|
15
|
Long shot
|
Long
|
Int
|
microphone, brief case, table, paper, gun, police hat,
cloak and two chairs
|
Tri-pod
|
16
|
Extreme close up
|
Extreme close
|
Int
|
Gun and chair
|
Handheld
|
17
|
Long shot
|
Long
|
Int
|
microphone, brief case, table, paper, gun, police hat,
cloak and two chairs
|
Tri-pod
|
18
|
Extreme close up
|
Extreme close
|
Int
|
Gun, chair and table
|
Handheld
|
19
|
Long shot
|
Long
|
Int
|
microphone, brief case, table, paper, gun, police hat,
cloak and two chairs
|
Tri-pod
|
20
|
Long shot
|
Long
|
Int
|
Same as above except police hat and cloak
|
Tri-pod
|
21
|
Birds eye view
|
Close
|
Int
|
Police hat and cloak
|
Handheld
|
22
|
High angle
|
Close
|
Int
|
Handheld
|
|
23
|
Panning shot
|
Long
|
Int
|
microphone, brief case, table, paper, and two chairs
|
Tri-pod
|
24
|
Panning/tracking shot
|
Medium
|
Int
|
Gun and door
|
Handheld
|
25
|
Extreme close up
|
Extreme close
|
Int
|
Gun
|
Handheld
|
26
|
Long shot
|
Long
|
Int
|
Gun
|
Handheld
|
27
|
Long/establishing shot
|
Long
|
Int
|
Tri-pod
|
|
28
|
Long/establishing shot
|
Long
|
Int
|
Gun
|
Handheld
|
29
|
Over the shoulder
|
Close
|
Int
|
Handheld
|
By creating a shot list, it has enabled me to organise what shots we are going to include and what equipment we will need in each of them.
Wednesday, 21 September 2016
Preliminary Task - Storyboard
For this task I am going to create a storyboard to help me organise and plan the shots for my preliminary task.
By creating this storyboard, this helped us to get an idea of what is going to happen in the story and what shots we were going to use. It enabled us to visualise how the film is going to flow so we knew what order to put the shots in and we could see that it made sense. Also it enabled us to have something to look back on so we knew what we needed to do and didn't get lost in the process.
Tuesday, 20 September 2016
Subscribe to:
Posts (Atom)